Keys to play : music as a ludic medium from Apollo to Nintendo
(eBook)

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Average Rating
Published
Oakland, California : University of California Press, [2016].
Physical Desc
1 online resource (xvi, 453 pages) : illustrations
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Format
eBook
Language
English
ISBN
9780520965096, 0520965094

Notes

Bibliography
Includes bibliographical references (pages 275-422) and index.
Description
"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher.

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Citations

APA Citation, 7th Edition (style guide)

Moseley, R. (2016). Keys to play: music as a ludic medium from Apollo to Nintendo . University of California Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Moseley, Roger, 1974-. 2016. Keys to Play: Music As a Ludic Medium From Apollo to Nintendo. University of California Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Moseley, Roger, 1974-. Keys to Play: Music As a Ludic Medium From Apollo to Nintendo University of California Press, 2016.

MLA Citation, 9th Edition (style guide)

Moseley, Roger. Keys to Play: Music As a Ludic Medium From Apollo to Nintendo University of California Press, 2016.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
be1466c3-3088-9c00-34dd-07f60297d089-eng
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Grouping Information

Grouped Work IDbe1466c3-3088-9c00-34dd-07f60297d089-eng
Full titlekeys to play music as a ludic medium from apollo to nintendo
Authormoseley roger
Grouping Categorybook
Last Update2024-11-05 05:33:41AM
Last Indexed2024-11-05 17:00:25PM

Book Cover Information

Image Sourcepalace_project
First LoadedJun 6, 2023
Last UsedOct 31, 2024

Marc Record

First DetectedApr 20, 2022 01:35:04 PM
Last File Modification TimeApr 20, 2022 01:35:04 PM

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5050 |a Prelude: press any key to start -- Pt I. Fields and interfaces of musical play -- Key 1 Ludomusicality -- Key 2 Digital analogies -- Pt II. Play by play : improvisation, performance, recreation -- Key 3 The emergence of musical play -- Key 4 High scores: WAM vs. LVB -- Key 5 Play again?
520 |a "How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher.
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650 0|a Play (Philosophy)
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