Keys to play : music as a ludic medium from Apollo to Nintendo
(eBook)
Author
Published
Oakland, California : University of California Press, [2016].
Physical Desc
1 online resource (xvi, 453 pages) : illustrations
Status
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Format
eBook
Language
English
ISBN
9780520965096, 0520965094
Notes
Bibliography
Includes bibliographical references (pages 275-422) and index.
Description
"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher.
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Citations
APA Citation, 7th Edition (style guide)
Moseley, R. (2016). Keys to play: music as a ludic medium from Apollo to Nintendo . University of California Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Moseley, Roger, 1974-. 2016. Keys to Play: Music As a Ludic Medium From Apollo to Nintendo. University of California Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Moseley, Roger, 1974-. Keys to Play: Music As a Ludic Medium From Apollo to Nintendo University of California Press, 2016.
MLA Citation, 9th Edition (style guide)Moseley, Roger. Keys to Play: Music As a Ludic Medium From Apollo to Nintendo University of California Press, 2016.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
be1466c3-3088-9c00-34dd-07f60297d089-eng
Grouping Information
Grouped Work ID | be1466c3-3088-9c00-34dd-07f60297d089-eng |
---|---|
Full title | keys to play music as a ludic medium from apollo to nintendo |
Author | moseley roger |
Grouping Category | book |
Last Update | 2024-11-05 05:33:41AM |
Last Indexed | 2024-11-05 17:00:25PM |
Book Cover Information
Image Source | palace_project |
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First Loaded | Jun 6, 2023 |
Last Used | Oct 31, 2024 |
Marc Record
First Detected | Apr 20, 2022 01:35:04 PM |
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Last File Modification Time | Apr 20, 2022 01:35:04 PM |
MARC Record
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504 | |a Includes bibliographical references (pages 275-422) and index. | ||
505 | 0 | |a Prelude: press any key to start -- Pt I. Fields and interfaces of musical play -- Key 1 Ludomusicality -- Key 2 Digital analogies -- Pt II. Play by play : improvisation, performance, recreation -- Key 3 The emergence of musical play -- Key 4 High scores: WAM vs. LVB -- Key 5 Play again? | |
520 | |a "How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher. | ||
650 | 0 | |a Music|x Performance|x History. | |
650 | 0 | |a Keyboards (Music)|x History. | |
650 | 0 | |a Play (Philosophy) | |
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